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WorldGrid: tool for adding an x, y, z grid along Craft coordinates to help with positioning
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12
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152
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June 10, 2021
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Class to Explode craft models
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44
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259
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June 9, 2021
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Maybe we could ferret out submeshes by watching shader variables?
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6
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169
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June 8, 2021
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Is a Craft texture pack possible?
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53
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332
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June 8, 2021
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explodeyCraft: tool for exploding any craft model
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7
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119
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June 6, 2021
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descriptions somewhere on terrain gen?
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34
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164
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June 2, 2021
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Adapting Old Shaders For Craft Models
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3
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101
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May 29, 2021
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custom shader for craft models (changed from previous title)
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34
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171
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May 27, 2021
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Scene Voxels culling vs Volume culling
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0
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137
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May 11, 2021
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Can you inspect a model to find its skin?
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12
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150
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April 18, 2021
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How to apply a glowing texture?
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42
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301
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April 18, 2021
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Can we control render distance?
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7
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96
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April 16, 2021
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entity.remove() mysteries
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0
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87
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April 15, 2021
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EulerAngles arrrgh
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45
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264
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April 9, 2021
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Can the new asset system load assets dynamically?
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13
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130
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April 5, 2021
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TrueDepth in xcode export
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6
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109
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April 3, 2021
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How do you reset a craft.scene?
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1
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107
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April 2, 2021
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OrbitViewer math: less ridiculous way to simplify ry?
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8
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137
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March 31, 2021
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Add transparency to a 3d .obj/.mtl model?
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18
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130
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March 29, 2021
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Has anyone made a walk animation for the default dudes?
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12
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123
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March 24, 2021
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Craft Queries
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26
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219
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January 24, 2021
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Texture building
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9
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129
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December 16, 2020
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3D issue
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3
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101
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October 27, 2020
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Creating Textured 3D Objects
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25
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168
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April 28, 2020
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Voxel tutorial?
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12
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162
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April 15, 2020
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Advice on model display
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2
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93
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April 9, 2020
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import units
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7
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140
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March 20, 2020
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What is noise:setBounds, please
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14
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152
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March 7, 2020
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is craft noise based on libnoise?
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9
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181
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March 5, 2020
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neutrino telescope event display in AR
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10
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109
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March 3, 2020
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