Advice on model display

@Simeon @John - I have a few obj models which have several UV textures. A primary surface texture, a bump map and feature maps (like lights, damage etc). Is Codea Craft set up to display these? Also, how would I go about it?

@Bri_G currently Craft supports a maximum of 2 UV coordinates, to display additional custom maps you can make a custom shader that uses those extra ones. Shade lets you pick the extra UV’s in the UV node options.

@John - thanks for the advice I’ll try to get it working with a shader.