This is basically @dave1707’s explosion code that I made into a self-contained function, and enhanced a little.
It it can be used on any craft entity you want, and it’s now got an un-exploding ability and an ability to dynamically change the speed of the explosion whenever you want.
The technique dave uses is really cool, but this may cause slowdown for some—dave came up with it a while ago, though, so it may not cause any trouble at all for modern devices.
This should now be available though currently doesn’t launch correctly from within WebRepo due to the dependency. I should be able to handle it though with a bit of luck. Working on it now.
@UberGoober All sorted now, an autoupdate should allow the dependencies to also load. The project WebRepo downloads has the dependency pre-setup so as long as the user has the Craft Cameras project downloaded it should now also launch just fine from within WebRepo.
@UberGoober I’m in the UK (and it’s 1am here) so probably should be heading to bed but I can take a closer look at the project tomorrow. So far i’ve only run it without looking at the code.