[Solved] Unusual transform between vertex and fragment shader
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2
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115
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September 16, 2018
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Multiple render targets
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4
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98
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July 24, 2018
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Colors don't blend well when transparent colors are used in shaders
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7
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85
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May 21, 2018
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Codea as shader editor
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4
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98
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November 29, 2017
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need tutorial
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3
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121
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October 12, 2017
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One shader for several meshes; common uniforms
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1
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105
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October 10, 2017
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ShaderToy API : access the biggest library of amazing shaders on the planet
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27
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193
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October 10, 2017
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Ocean shaders (from Shader Toy)
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11
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96
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October 4, 2017
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Can you apply shaders to things drawn with the 2D tools?
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6
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103
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October 1, 2017
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Compose shader code in codea app! (anyone made a text editor for larger text blocks?)
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1
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97
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September 30, 2017
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Pixelize Shader
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6
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106
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September 24, 2017
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Barrel Distortion Shader
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5
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101
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September 21, 2017
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Free-to-Use Circular Texture Shader
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2
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111
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August 28, 2017
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Another Free-to-Use Shader (Whoohoo!) Green Screen
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4
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123
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August 27, 2017
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Free-to-Use Rainbow Circle Shader
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3
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89
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August 26, 2017
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How to check if a shader is valid when loading
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6
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112
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July 15, 2017
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Array is empty
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2
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85
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June 2, 2017
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Making fire
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9
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101
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March 18, 2017
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Frame buffer for feedback effects
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5
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85
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March 12, 2017
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Convert iOs Game to Android
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2
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90
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December 7, 2016
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Here is a few questions. [MOSTLY SOLVED]
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3
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96
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September 10, 2016
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Camera and shaders
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15
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125
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August 30, 2016
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Parallax Mapping on Codea(OpenGL ES 2.0)
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4
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193
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August 8, 2016
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Texture blending shader
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3
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129
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May 13, 2016
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How to watch a var in shader? -A new solution: change the question from 'What is' to 'Is it'
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5
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102
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April 1, 2016
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Passing values for each vertex to shader
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5
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100
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January 2, 2016
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How to pass arrays of points to Frag shader
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9
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99
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September 24, 2015
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How to use blur shaders
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18
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173
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May 12, 2015
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Is instanced drawing (aka geometry instancing) possible in Codea?
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8
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145
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May 8, 2015
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Screen messing up
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9
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100
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May 5, 2015
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