Xcode Build Errors with GeneratedAssetSymbols.swift

@sim Do you need my project to reproduce?

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Argh. This is a name collision with the generated Xcode code. Codea has a type called “Bundle”, so does Xcode. Xcode is trying to use Codea’ Bundle class in its generated Swift code. It should be referencing “Foundation.Bundle”

I think there is a setting you can disable to stop Xcode generating resource catalogs for now. Until we update the Codea frameworks to fix the collision

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