Why is igntaz’s old sky gone kerflooey?

@sim @UberGoober - that’s weird, the version I posted ran OK on my machine - so I downloaded the webrepo version. Which threw up two errors - two displaymode() error corrected first then second one popped up. Corrected that then the project ran (noisy music on intro) then ran after tapping screen. Flew around a little noted the join at the apex of the 3D box (as mentioned before non standard environment approach). Then closed down.

What errors did you encounter - I assume it defaults to the mode that the project is currently running in - could there be errors in setup if your system defaults to a later version than the more compatible V3 modes ?

@sim @jfperusse - tiny error in error reporting in the following line :slight_smile:

text("Tap to"0.8sW, 0.17sH)

Reports missing “)” instead of “,” after “Tap to”

Note: this forum dropped the star figure for multiplication ie 0.8xsW and 0.17xsH in the above code. The forum deletes the multiplication character.

@UberGoober @sim this is a little off the wall but I was wondering if the skymap scale is tied to the scale of the aircraft giving a much larger skymap dimension than on iPads. After all most of my previous observations has been on iPads of different dimensions but not that different in scale.

Is there any way you can directly scale the sky map ?

When you say “the” sky map it makes me think you’re imagining that this is in Craft and it isn’t.

Ignatz’s main time on the forums was pre-Craft IIRC. This is built solely with custom meshes and isn’t making use of any skybox-type APIs.

I could be wrong but that’s how it looks to me.

@UberGoober - oh, sorry about that - used the skymap term in the generic sense not the programming definition used for Craft.

Oh ok gotcha, thanks for explaining.