Terminal of Woe

For fans of the TV show “Severance”

I spent a week putting this together in Codea, then hit “Export to Xcode” and submitted it to the store. The cool thing about this app is that, if you go to the “HANDBOOK” section, you can tap “Import into Codea” to get the full project added to Codea

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@sim - had trouble installing this - it fired up a double tap request to install (top right hand corner) but didn’t seem to respond to that.

Update : Just tried it on my iMac and it loaded but won’t respond to mouse clicks when a tap requested.

Update: Correction - now seems to be responding to mouse clicks - dependent on where you click and timing - this will drive me round the twist !!!

Question - Was that the INTENTION !!!

Update: Not seen the series Severance but read up a review. Decided to look into that - may give me some ideas ?

@sim - running on PC now, still don’t know what I’m doing and that’s probably why I have an error thrown up when I installed it onto my iPad.

Image below

@sim - saved the goat three times - is there another level ?

Like the approach and the number graphics etc.

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Never watched the show, but this is pretty interesting, and looks great :slightly_smiling_face:

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Look great, love the colors.

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The game works on my iPhone and iPad

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Oh looks like there is a bug when enabling DebugDraw in the Codea version. On Main.lua line 323 can you change intensityForPosition to self:intensityForPosition

Thanks for trying it out!

Thanks! I want to port that asset.CRT Shader to modern now

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@sim - only 3 instances of intensityForPosition() found. Main.lua only a few lines. Changed it in MacroData tab on line 323 and tested - ran OK and didn’t get any errors fired up. Up to Nurtured 7 now.

Love it! Downloaded it. Great times.

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May I make a suggerstion?

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Of course! It could be a lot better

awesome stuff, love to see more games, wasn’t there a vampire survivors clone in the queue?

@John made that and it was quite good. He pivoted it to a vampire-survivors-card-game at some point

card game where is it?

I’m sure he won’t mind me sharing it. Edit: nm I will share it here
Cardea Survivors.zip (292.6 KB)

My suggestion was that you give some kind of user feedback even when the finger drags in an area that can’t grab a group of numbers. I say this because the first thing I did was drag around on the screen, and when I saw no response, I assumed that there was no way to actually capture numbers and it was more like just a visual demo. So even if a user is dragging in a place where they can’t succeed I think you should give some indication that it’s possible to succeed.

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It crashes for me. It looks super fun though.

@UberGoober - did you see the note I posted about an error which @sim posted an amendment for ? I posted a correction to that. I haven’t seen a crash just an error report.