I spent a week putting this together in Codea, then hit “Export to Xcode” and submitted it to the store. The cool thing about this app is that, if you go to the “HANDBOOK” section, you can tap “Import into Codea” to get the full project added to Codea
Oh looks like there is a bug when enabling DebugDraw in the Codea version. On Main.lua line 323 can you change intensityForPosition to self:intensityForPosition
@sim - only 3 instances of intensityForPosition() found. Main.lua only a few lines. Changed it in MacroData tab on line 323 and tested - ran OK and didn’t get any errors fired up. Up to Nurtured 7 now.
My suggestion was that you give some kind of user feedback even when the finger drags in an area that can’t grab a group of numbers. I say this because the first thing I did was drag around on the screen, and when I saw no response, I assumed that there was no way to actually capture numbers and it was more like just a visual demo. So even if a user is dragging in a place where they can’t succeed I think you should give some indication that it’s possible to succeed.
@UberGoober - did you see the note I posted about an error which @sim posted an amendment for ? I posted a correction to that. I haven’t seen a crash just an error report.