I was a decent user of Codea Ver2. However, since I stopped using Codea since then, I am having a hard time to catch-up changes for Ver3 and Ver4.
Is there any documens summarizing those changes for me to chatch-up.
I can’t say for version 3 but I can say this is a summary for Codea 4.0 from John a few years ago.
It talks about the new:
- Scene and Entity system (supports Ui, Camera, Lights)
- Game Pad and Keyboard Support
- Simple Tweening
- Compute Shaders and overall just simplify shaders and materials
The document below shows the changes from 3.0 to 4.0:
this shows how Codea 4.0 changed the coding style of how Codea looked from going from something like this:
pushStyle()
fill(255)
stroke(128)
strokeWidth(5)
rect(WIDTH/2, HEIGHT/2, 100, 100)
popStyle()
to
style.push().fill(255).stroke(128).strokeWidth(5)
rect(WIDTH/2, HEIGHT/2, 100, 100)
style.pop()
making coding more modular
More features has been added like:
- File Management (picking and working with/moving files).
- Objection C support which allow one to access the Apple API (very big feature)
- Require function which allow the easy inclusion of other Codea project)
- Upgraded Text drawing allowing TEXT_RICH which supports html like tags for customization
There are more but this is most of the major changes. Hope this helped.
If you want a tutorial for Codea 4.0. You can watch this video series I made:
Dear Dinoball901
The document you provided is very helpful. Thank you very much.
Is there any document describing the changes from Ver2 to Ver3?
I don’t think that there was a massive change from v2 to v3. I feel the main thing is adding add features like file management and extra improvements. Most of the work during the time you were away was working on v4.