Codea 4 - Official Thread

@binaryblues
The documentation is hosted on github and is automatically regenerated from source when new commits are pushed. So any approved pull requests will automatically update it. In case you are interested we’re using https://www.sphinx-doc.org/en/master/ for our new documentation

@Bri_G
I’ll be sure to add a section that will make note of any features that are missing and still in the works. From off the top of my head the following are currently missing:

  • Voxels
  • AR
  • Sensor data - camera, accelerator, gyro, magnetometer, GPS
  • Noise functions

On the bright side the new internal engine structure is very modular and makes it very quick to add new features / integrations

Some new features that have been added that I haven’t really talked about:

  • Built-in UI system (still in early stages, similar to Unity 2D Canvas and Shade UI)
  • Compute shaders (including a falling sand demo I’ve done)
  • ImGUI support (experimental)
  • Skeletal animation
  • Shadow maps
  • New tween system
  • Keyboard events (key press/release events)
  • Gamepad support (i’ve tested this with my PS4 controller on both bluetooth and directly connected)

There’s also the scene editor, which is still a work in progress