I’m preparing a puzzle bobble game with bosses in the last level, it is designed for fixed WIDTH/HEIGHT, but i dont know if it looks good in the iPhone screen…is it still available to post as a game for this contest?
- new algorith to fix the new “bubbles” positions once launched, (tan(angle))
- added bosses, menus, transitios and effects and a new level (game mode)
- different sprites and “deads” for bubbles
- created fire sprite for screen texture
- fixed for different WIDTH/HEIGHT
- sounds changed
- revamped HUD
- better control
That’s really nice, @juaxix.
It looks app store ready
That looks incredible, @juaxix. You’ve really nailed the idea of the competition — to take a simple idea and polish it.
It looks better and more fun than many games on the App Store.
Thanks @Simeon , hope me and people learn from the code
Yes @juaxix — please submit it! There will be some time later to test and correct on an iPhone version.
Just make a change for the next level drawings:
Just added highscores saving with persistent data and displaying it
i am new to all the cool physic stuff, i am shocked after seen the easily i could have made this game with just createBody and Circle type hahaha
Here is the AppStore link:
Congrats! Just purchased and 5 starred and reviewed. Hope you sell a million copies
Haha. Oh thanks You Vega, I was going to publish these promo codes for people here:
Hi Score 6333 - thanks for the app, great fun.
Wow you are hardcore gamers
I’ll have to add 100+ more levels for you guys xD
The last code in the list had gone when I tried to redeem it but clearly someone else had the same idea as I did of working from the end because the penultimate one hadn’t, so I took it.
(Good idea to comment when you take a code. Also, if this is going to be a common thing - and I hope it is! - that people who release Codea-based apps post a few promotion codes on the forum then I suggest that we have a members-only dedicated thread for it.)
Not really, just wanted to support you and; I like your game ever since seeing your early version.
One thing, may be a feature, but once you turn off the music it’s gone?
Ideas for the future:
- Playing against the clock in later levels
- Exploding bombs to avoid
- Solid objects to bounce around
- Walls of descending items to destroy
- A protected button which will destroy all objects when hit
Good luck with it.
Hey @Andrew_Stacey i can post new codes, but i will give you one via pm ok?
and @Bri_G :thanks a lot for supporting the game I really appreciate your ideas for new features, i will study them all and the good are going to be real
@juaxix: One of the codes was still available so I got it, my comment was simply that it wasn’t the last one on the list.
It took me a little while to figure out what the idea was - some instructions would be nice!
Also, the aiming arrow seems a little off. It is anchored at the back of the shooter, but the “whatsits” are shot from the middle so they tend to go in a slightly different direction to where I expect them too.
Thanks for put that topic in the table @Andrew_Stacey ,I spent a lot of time figuring out how to improve the aiming method, i think you are much better than me with maths
Instructions? i believe users can learn quickly enought in the first try haha