I have some problems after updating Codea to the version 3.1 or later. Would you please give me some suggestions?
After following the instruction requirements of version 3.1 or later, using
Asset Keys instead of
Project:MySprite Something goes wrong.
Firstly, the project doesn’t work in Xcode because
asset.documents.XXX outputs this error:
XXX: expect userdata,got nil stack traceback: [C]: in function ‘readImage’ XXX: in field ‘init’ ... false end
Secondly, when I click
Export Xcode Project and choose ”included assets - auto”. I can’t get any assets in the exported files.
Only by using the old version’s “Documents:XXX” instead of
asset.documents.XXX can I solve the problems.
Can you solve the problems in the later versions?