I am very excited to see this new app. After years with Codea as a primary go-to app for me, Shade will be an exciting addition.
Upon release, will the price be fixed as shown in the TestFlight beta now?
Thanks again! I’m a full-time software developer in the day and a i-just-want-to-write-top-notch-professional code in Codea in the evening. I’d love to see Codea reach a tipping point where many, many user-created apps show off the true potential of using Codea (with Shade, Working Copy, etc.) to develop directly on the iPad.
@John, @Simeon - Shade is looking like a polished product now. Good examples and the reference section, with the videos, gives a good intro. The new entries in the library section look interesting - will you be adding sections in the reference to describe their use arc? One thing I think may be missing is an about section including the version number. Also Codea has a good opening project page which identifies Codea to the user - very impressive. Shade currently opens to a file listing have you any plans to add a Shade page on opening. An alternative might be to open in the editor with a default shader - you could also include in it an image with the TLL logo Shade logo and version number. The user could then close that and go to the filer. Just an idea.
@Bri_G yeah I kind of disklike the file picker as the opening screen. Apple recommends you use it as the opening screen but I prefer your idea of going to a default shader or the last one you were editing.
I might just try a few things and see how it feels.
Also, exporting broken shaders is a pain in the rear. Had to export it from Files to Working Copy - git push to a repo (I made an odds and ends one for things like th0is) - then git clone down on a computer and push out to Dropbox.
@athros I’ll look at putting in a zip-export option to make things easier. The other option is to use iCloud which lets you just drop shaders right in and syncs automatically.
@iam3o5am If you have a Trello account that should be enough to post.
@john - just loaded the latest version 14 up. Ran in to an issue of not being able to load up examples or get past iOS file screen,until I re-installed examples, closed Shade and restarted.
Then I loaded one of my early trials, the shader was off screen and the zoom window showed tiny images in the top right corner. After scrolling across the screen I managed to get the green rounded rectangle onto the zoom window and moved it to the top right, when the shader moved onto the main screen but small in size. Zooming the window had little effect. So I used the zoom rectangle to search the corners of the zoom window. I finally found two nodes, which I deleted which resulted in the zoom box showing several grey boxes (mini nodes). Once you know about scrolling to get the green rectangle on the zoom window and searching the perimeter it’s fine - must admit I panicked initially. Also, the zoom window seemed to disappear after a period of time, I assume this is a design feature.
@John Just loaded the latest Shade. Was just trying some simple things and ran into this error. See image below. There was no way to correct it. Closing and opening the shader or Shade itself didn’t let me correct it. Had to delete the shader.