@Causeless - For my original intention for the game, it relied heavily on physics, but as the game evolved, I needed physics less and less. Anyways, you’re right, I could’ve used a custom physics enine.
@Causeless - For my original intention for the game, it relied heavily on physics, but as the game evolved, I needed physics less and less. Anyways, you’re right, I could’ve used a custom physics enine.