I’ll be posting stuff here as it goes on… I’ll probably be posting some idea brainstorms soon.
OK. I think I’ve got an idea. let’s see how it goes…
I’ve got the enemies working. I’ll post a screenshot as soon as I get a working prototytpe.
First video: http://youtu.be/Hxk7fLEyewY
The goal is to not let the objects hit the planet. This is using the fragmentation code I wrote yesterday.
@Zoyt Isn’t that kind of a copy of Planetroids?
@SkyTheCoder I thought the same thing
@SkyTheCoder, @Prynok - No. It’s very different. You’ll see when you play it.
Anyways, finished basic game mechanics. Next, I’ll work on screen, loosing effects, graphics, cities on the planet, etc.
Anyways, I’ve got a family to have Christmas Eve dinner with, so I’m gonna leave.
@Zoyt, looks fun, but I’m kind of wondering… Where does fall come in?
I recognized the falling aspect of it instantly. I don’t see what it would be cut down. Nice explosions by the way!
@MrScience - Technically, Planetroids was my idea originally, but now it’s the team’s copyright. Anyways, I’m trying to vary it as much as possible.
@Mark - Thanks.
Really sorry I haven’t been able to update much. I’ve been offline and spending time with family most of the time. Anyways, here’s a quick update video:
Sorry for the slow frame rate due to recording. Anyways, it works with 1 or 2 players. Now I’m adding stuff like power ups. Suggestions are welcome! (I stop destroying asteroids at the end of the clip because I don’t have much time to upload.)
Very nice, looks really fun
Looks good - reminds me of vectorgeddon
Wow, that is pretty neat. It looks almost done already.
Wow… I’m actually starting to stress out about this. Not good. Anyways, sorry I wasn’t able to post a video at the end of my (brief) coding yesterday. I implemented menus and the basics of power ups. Once I finish the power ups, I’ll post a video.
I’m really disappointed in the speed of Codea’s physics engine. I really can’t wait for the speed improvements in v2. I’ve had to comment out a ton of features.