Hey,
Just got the 13β iPad Pro M4 and all 3.x legacy apps are running at 80 fps max (not sure about 4.x modern)
Perhaps something here could be useful
My guess is the pro motion display logic is a bit different in the new model?
Hey,
Just got the 13β iPad Pro M4 and all 3.x legacy apps are running at 80 fps max (not sure about 4.x modern)
Perhaps something here could be useful
My guess is the pro motion display logic is a bit different in the new model?
Interesting! Have you tried?
viewer.preferredFPS = 120
(Thank you for the link, looks like we need to do something special to enable 120hz on iPhone)
Both viewer.framerate and viewer.preferredFPS do not exceed 80fps even with the newest update (474)
Out of curiosity, can you test when connected to power vs on battery?
Apple does not allow us to set a specific framerate, so I wonder whether the device is choosing based on other factors
Both ways gives the same result, using FPS Overlay (old project on web repo)
When I run this I get some more interesting results
function setup()
timer = 0
fos = 0
end
function draw()
background(40, 40, 50)
timer = timer + DeltaTime
fos = fos + 1
if timer >= 1 then
print(fos)
fos = 0
timer = 0
end
end
The 3s are when swiping away focus
I sent over a beta feedback email but to add to this thread:
Here is all the code Iβm running
-- Tester
function setup()
timer = 0
fos = 0
end
function draw()
background(40, 40, 50)
timer = timer + DeltaTime
fos = fos + 1
if timer >= 1 then
print(fos)
fos = 0
timer = 0
end
sprite(asset.builtin.Tyrian_Remastered.Blimp_Boss_Destroyed, 599, 500)
end
And here is the result:
There is some sure strangeness happening with performance and drawing to the screen
Comment out the sprite call and the fps is 120
My iPad gpu test jic to show itβs not defective
Interesting. I see a similar dip on my iPad when drawing a sprite. I will profile the performance