People popcorn. Bounce the people into then rescue ships using exploding crates. Extra points for saving the queen. Complete with a finite state machine and high scores and sounds. Not entirely happy with the gameplay as directing people seems a bit random.
Space invaderish. Shoot the incoming aliens. Flick to create rockets, tap for smartbombs (missile commandesque). Aliens get progressively faster and bonus ones appear at random (shields, extra smartbomb and a freeze which temporarily stops your rockets overheating). Still need to implement high score, finite state machine and sounds. Would also like to work on waves of aliens to get a feeling of progression, rather than its current survival mode.
Definitely like the people popcorn idea, it might be cool to have a co-op mode where the second person moves the rescue ship(somewhat slowly), but having two people on one screen would be tricky
People popcorn looks hilarious! I often wondered why there don’t seem to be any Lemmings style games on iOS (not saying this is like Lemmings but little people being blown up reminded me of it)
But it’s hard though when you have an idea for an original mechanic to work out how exactly you’re going to “gameify” it
Neither have much to do with “Responsiveness”
I disagree! People popcorn has loads of great animations, like the numbers ticking above the exploding crates etc.
@yojimbo2000 Unsurprisingly inspiration for People Popcorn came from lemmings. I was working on a lemmings clone but that’s another project which has ground to a halt.
Definitely think there is scope for a lemmings type game but making much more use of the touch interface. Problem was that the original Lemmings hit that perfect sweet spot and adding new elements seem a bit contrived
@West really like the whimsical nature of your game. Have you thought about adding accelerometer based “steering” of the exploded people so that you can have a bit more control over getting them eaten? (Or does it have that and I’m not seeing in the video.)
@Simeon - hadn’t thought of that. Having added a second chameleon and having the tongues controlled by the direction you swipe makes it a lot easier to eat the people now and feels like you have a lot more control over it.
Latest update includes some new graphics based on emojis, a second chameleon (called Agnes, the first one is called Clive) and the ability to eat bombs (not so tasty!)
Btw anyone who comments in the thread will get included in the word list for the randomly generated fortune cookie statement at the start of the game. Starting to put the framework for a 2 player mode
@West here’s my comment - WIBBLE.
Just because I think to have the game randomly throw out wibble in a fortune cookie statement will give people a WTF?
@TechDojo - I actually meant that if you posted on this thread then I would add your name into the fortune cookie statement. But the inclusion of “Wibble” is a cunning plan - as cunning as a fox who’s just been appointed Professor of cunning at Oxford University.
I will added it to all three of the cookie elements.