Fysuzzles is a physics based puzzle game I’ve been developing with some friends over the past year. You control a square using multiple chains, and the objective is to surround the goal for three seconds.
@JakAttak that’s looking awesome, I’ll take one credit if you will :)>- You’ve found a better use for shader than I have so kudos for that. I can test but at irregular periods because I’m a bit hung up at the moment.
I’m pretty sure you noticed but there’s another line shader which glows outwards from the middle, I’m not sure what it would look like on the player’s box but I thought I’d let you know incase you hadn’t seen it.
@Simeon, yes, the difficulty comes from navigating the obstacles.
@Jmv38, here’s the basics: you can have a limited number of “chains”, depending on the level. You use these to anchor and move yourself around, as each one pulls the player towards it’s end.
@Luatee, put you in. I hadn’t seen that one, but I’m pretty happy with the current effect.
To tell the truth i found the video a bit ‘hectic’ and the concept of the game was not very obvious on first view. I would have a longer section showing a player solving the actual puzzles.
By the way, did you make much money with the clumsy boxing?!
@Goatboy76, @SkyTheCoder, thanks. Putting it together took about an hour, recording the different clips, and putting it all together. I let Replay do most of the hardwork assembling the clips into something nice, then I use iMovie to add my music of choice.
I’ve set the release date and finished up the final trailer (updated in the first post). Not much changed from the first one, just includes some of the new features (like level uploading) that came during the beta.
I’ll have some promo codes available for you guys once it is approved by apple, so hopefully in about a week.
Thanks! I took MPP69Y6MLXMJ. Just played the first few tutorial levels. This game is really fun! I’ll give it a five star review as soon as the App Store lets me.