Crash when use mesh.read() to read a built-in asset

Codea (V4) will crash when use mesh.read() to read a built-in asset.

Codea version: 3.8(375)

crash code here:

-- Modern

-- Use this function to perform your initial setup
function setup()
    scn = scene()
    
    tree = scn:entity("tree")    
    tree:add(mesh.read(asset.builtin.CastleKit.bridge_obj))
    tree:add(mesh.box(10, 0.1, 10))
    tree.position = vec3(10,5.1,10)
end

-- This function gets called once every frame
function draw()
    -- This sets a dark background color 
    background(40, 40, 50)

    -- This sets the line thickness
    style.strokeWidth(5)

    -- Do your drawing here
    
end
1 Like

Thanks for this report!

1 Like