Codea 3.3.3 (278)

@Simeon Theres a problem with this version. This should print “qwertyuiop” over the blue background of the square. It doesn’t. Would this have something to do with the model view matrix. I noticed display problems on other code and got it down to this. If you reverse the display order, it almost works.

PS. A lot of things are screwed up, loaded the previous version.

viewer.mode=STANDARD

function setup()
    rectMode(CENTER)  
    textMode(CENTER)
end

function draw()
    background(0)
    fill(100, 178, 229)
    rect(WIDTH/2,HEIGHT/2,200,200)
    fill(255)
    text("qwertyuiop",WIDTH/2,HEIGHT/2)
end

@Simeon @dave1707 - with the test above offset the HEIGHT by -200 on the text. It shows up. Now with no offset add noFill() before the rect - it doesn’t show up. Something to do with layers?

yeah, as i wrote in the other thread, this version broke my lights shader demo, making the object drawn AFTER appear behind and breaking alpha transparency when swapping draw order