Back in the aeons of Codea history (1.5.3) we had an issue with 3d cameras and sprites failing to compute texture coordinates properly and introducing tearing artifacts.
http://codea.io/talk/discussion/3020/odd-behaviour-with-cameras-and-sprites-in-1-5-3/p1
spriteBatching(false) used to fix this and now appears not to work on this version. I’m only just started to look at this, but it’s giving me some pretty bad sprite mangling issues with cameras. Anyone else getting this?
@Simeon , has the spriteBatching toggle been deprecated on this release? I knew there was some talk previously of retiring this one day.