You can see the exact same bug in the asset browser in the example programs. Go to CastleKit and zoom in on the figures.
I wish I could take credit for the concept!
It’s from one of those ads that shows gameplay that isn’t actually in the game. When I found out it wasn’t in the game, I was disappointed, and then I thought, hey, I could probably get Claude to make that in Codea!
Actually, I just looked closer at the kit in the model browser and it seems like a lot of the models there have this blinking problem. I hate giving you more to do, sorry.