@Saturn031000, glad you like the slider :).
your suggestions for the tutorial are basically what I have planned ![]()
~Patrick
overlap of the How to Play and Interactive Tutorial button in Portrait
@GriffinC I know, it is fixed in the next release ![]()
~Patrick
I have completed the interactive tutorial in the latest version (0.12.0) :).
Try it out and let me know what you think :).
~Patrick
I like it the tutorial made me almost beat my highscore 600 some points from tutorial! My highscore was 712 without
@pleiser Just a suggestion, make the tutorial text slightly bigger.
@GriffinC, glad you like it
do you think that is a problem, should I reset points for that round at the end of the tutorial (or not save it?)
@Saturn031000, thanks for the feedback, I will look into that ![]()
~Patrick
I have submitted Acorn Mayhem to Apple!
(you should be able it find it here once apple approves it! ![]()
!!!
I bet if the 3500 some users on the forum got your app and rated it you would be in top 200
@pleiser Tell us when it gets approved. Also, just for fun, I made a small clone of the game.
Code:
--# Main
-- Falling Balls
-- Use this function to perform your initial setup
function setup()
fbs={}
timer=0
rectx=WIDTH/2
score=0
began=false
parameter.number("PlayerSpeed", 1, 15, 5)
parameter.number("BallSpeed", 1, 10, 3)
parameter.integer("BallsPerSecond", 1, 10, 1)
parameter.action("Restart Game", function() score=0 began=false fbs={} rectx=WIDTH/2 end)
parameter.action("Reset Parameters", function() PlayerSpeed=5 BallSpeed=3 BallsPerSecond=1 end)
end
-- This function gets called once every frame
function draw()
local Remove={}
-- This sets a dark background color
background(0, 0, 0, 255)
-- This sets the line thickness
strokeWidth(5)
line(0, 100, WIDTH, 100)
if began then
timer = timer + DeltaTime
end
-- Do your drawing here
if timer>1/BallsPerSecond then
timer=0
table.insert(fbs, Ball(math.random(0, WIDTH), HEIGHT))
end
for p,b in pairs(fbs) do
b:draw()
if b.y<120 then
if b.x>rectx-35 and b.x<rectx+35 then
score = score + 1
end
table.insert(Remove, p)
end
end
for a,b in pairs(Remove) do
table.remove(fbs, b)
end
strokeWidth(5)
rectMode(CENTER)
fill(0, 29, 255, 255)
rect(rectx, 90, 70, 25)
if began then
if CurrentTouch.state~=ENDED then
if CurrentTouch.x>WIDTH/2 and rectx<WIDTH-35 then
rectx = rectx + PlayerSpeed
end
if CurrentTouch.x<WIDTH/2 and rectx>35 then
rectx = rectx - PlayerSpeed
end
end
end
pushStyle()
fill(255, 255, 255, 255)
font("HelveticaNeue-UltraLight")
fontSize(72)
if began then
text("Score: "..score, WIDTH/2, HEIGHT-250)
else
text("Touch to Begin", WIDTH/2, HEIGHT-250)
end
fontSize(32)
font("HelveticaNeue-Light")
text("By Saturn031000", WIDTH- 150, 50)
popStyle()
end
function touched(t)
if began==false then
began=true
end
end
--# Ball
Ball = class()
function Ball:init(x, y)
-- you can accept and set parameters here
self.x = x
self.y = y
end
function Ball:draw()
-- Codea does not automatically call this method
noStroke()
fill(224, 202, 9, 255)
ellipse(self.x, self.y, 40)
self.y = self.y - BallSpeed
end
@Saturn03100 In ~table.remove(fbs, pairs)~ I had to take out pairs and put p, b then the game worked
@GriffinC Sorry, typo. The code is now updated.
@Saturn031000, good job on the clone
no news yet on Acorn Mayhem (still “waiting for review” :()
It is interesting to compare how your code is different than the code for Acorn Mayhem :). I notice that you used table.insert to create a new ball, while in acorn mayhem I iterate through an array of 150 acorns (with an if statement skipping most of the code if the acorn is offscreen). I wonder if your way might be a more efficient alternative for Acorn Mayhem :-?
~Patrick
@pleiser Interesting way to handle the acorns.
Acorn Mayhem is now available on the app store!
:)) :)) :))
(https://itunes.apple.com/us/app/acorn-mayhem/id894369624)
~Patrick
![]()
congratulations, its fun!
noticed spelling mistake…aviod should be avoid
@piinthesky, glad you like it
thanks for the feedback, I have fixed the typo in the next version (probably 1.0.1) ![]()
~Patrick