For the tween type, I’m not a huge fan, but I don’t particularly care either way. We’ll see what the others say.
iAPs are a huge pain to implement (trust me on this) and to remove the one ad on the menu screen which isn’t getting in the way I feel it isn’t worth it.
A button to toggle music and sound is coming in the next version
P.S. Your highscore is insane! Though not too far ahead of the second place player. What is your strategy?
Could you make it so that it can be playing upside down? (As in, with the iPad upside down). And I’m pleased to see it’s possible to turn off the sounds.
@kirorp, I’m so sorry, I realized I gave you permission for the old version. I have just updated the permissions, so you should receive an email allowing you to download 0.8.8 - I’m sorry you were not included from the start.
Updated some routines so that when holding a ball, if another ball rolls into range it will also be shown gray immediately (as opposed to anytime you move your finger a bit)
Changed button tween type to sin (tween.easing.sinInOut)
Includes an early test of 'Crazy Mode'. What's that?
<ul>
<li>It's one of the possible solutions I had for the left-and-down strategy
<li>I didn't use it for that because it changes the game more than I would like
<li>Balls spawn randomly instead of just falling from the top
<li>You can toggle it with a triple tap on the bottom bar in-game
</ul>
An awesome mode. You should put an option like this : when you hit play, you get two buttons- Normal and Crazy. And maybe - I don’t want to say this - have different leaderboards. Good job on the buttons and tween type and upside down.
@Coder, interesting. I’ll look into it. One more question: is it just when you tap like mad, some aren’t registered? or does it lock so you can’t tap any balls for the rest of the game?
@JakAttak 30 balls is quite fun. It runs at a high frame rate and is able to maintain it unlike some other games involving many on-screen objects with physics. Everything is easy to see on the screen without glitching or the text becoming unreadable. The menu is more vivid and better designed than what other games menus have to offer but yet simple and easy to navigate. iAds also don’t get in the way constantly demanding you check out other apps and services.
@JakAttak All problems fixed in the new build. The tutorial objective was a good idea. Now, to counter a popular strategy, which is waiting for a lot of 3s to fall then tapping like mad, see if you can make 6s and 3s fall to make it more challenging.