30 Balls - Version 1.0 Available

@Saturn031000,

  • For the tween type, I’m not a huge fan, but I don’t particularly care either way. We’ll see what the others say.

  • iAPs are a huge pain to implement (trust me on this) and to remove the one ad on the menu screen which isn’t getting in the way I feel it isn’t worth it.

  • A button to toggle music and sound is coming in the next version :slight_smile:

P.S. Your highscore is insane! Though not too far ahead of the second place player. What is your strategy?

Could you make it so that it can be playing upside down? (As in, with the iPad upside down). And I’m pleased to see it’s possible to turn off the sounds.

What’s @Saturn031000’s high score?

@LoopSpace, sure, i will unlock upside down. His highscore is 5,053,428

Side note: I’ve also made it so in-game your score and highscore will appear with commas.

The upside-down is a good idea.
My strategy, while I don’t want to give all of it away, depends a lot on powerballs.

@kirorp, I’m so sorry, I realized I gave you permission for the old version. I have just updated the permissions, so you should receive an email allowing you to download 0.8.8 - I’m sorry you were not included from the start.

@JakAttak lol it’s fine. I’m surprised that you found me to add when I didn’t give you my name though

What’s new in 0.9.0?

  • Toggle music on/off button
  • Can play upside down
  • All numbers have commas separating the thousands
  • Updated some routines so that when holding a ball, if another ball rolls into range it will also be shown gray immediately (as opposed to anytime you move your finger a bit)
  • Changed button tween type to sin (tween.easing.sinInOut)
  • Includes an early test of 'Crazy Mode'. What's that?
    <ul>
    <li>It's one of the possible solutions I had for the left-and-down strategy
    <li>I didn't use it for that because it changes the game more than I would like
    <li>Balls spawn randomly instead of just falling from the top
    <li>You can toggle it with a triple tap on the bottom bar in-game
    </ul>
    
  • Behind the scenes improvements

@JakAttak
Crazy Mode.

An awesome mode. You should put an option like this : when you hit play, you get two buttons- Normal and Crazy. And maybe - I don’t want to say this - have different leaderboards. Good job on the buttons and tween type and upside down.

Really like crazy mode too.

Great update.

I keep getting a bug which makes tapping a ball do nothing(I’m on iPod touch 5th gen)

Yeah! New highscore : 6,467,766

How do you upload images on the forums (just wondering)?

@Saturn031000, @LoopSpace, thanks. Will add a new leaderboard for crazy mode, and make it an option.

@Coder, is this always or just sometimes? if it’s just sometimes could you try and detail what you do before the tap that doesnt work? Thanks!

@JakAttack I’m usually tapping like crazy(so this may be a multitouch bug) but the pause/play buttons work fine and the balls keep moving

@Coder, interesting. I’ll look into it. One more question: is it just when you tap like mad, some aren’t registered? or does it lock so you can’t tap any balls for the rest of the game?

Yep it stops me from popping any more balls.
Edit: this seems to be fixed in the new build

@Coder, weird I can’t seem to replicate that. EDIT: It must have been fixed when I overhauled most of the functions handling ball popping

@JakAttak 30 balls is quite fun. It runs at a high frame rate and is able to maintain it unlike some other games involving many on-screen objects with physics. Everything is easy to see on the screen without glitching or the text becoming unreadable. The menu is more vivid and better designed than what other games menus have to offer but yet simple and easy to navigate. iAds also don’t get in the way constantly demanding you check out other apps and services.

@kirorp, thanks! I’m hoping others will agree with you :wink:

What’s new in 0.9.1?

  • Added Game Center integration for Crazy Mode

  • Crazy and Standard mode options when you hit ‘play’

  • Edited tutorial to include Crazy Mode (would be great if some of you could try the tutorial again and see that it still covers everything you need)

  • Tutorial bubble and text bigger so it is more readable on iPhone / iPod Touch

  • In tutorial, an objective is always shown at the top of the screen so you know what to do to move on

@JakAttak All problems fixed in the new build. The tutorial objective was a good idea. Now, to counter a popular strategy, which is waiting for a lot of 3s to fall then tapping like mad, see if you can make 6s and 3s fall to make it more challenging.