@JakAttak I just noticed that the text on the about screen towards the top is going off the screen a little bit. It might be because of my iPad Air (I think it’s slightly less wide [wide in portrait, tall in landscape])
(This is in a separate comment instead of an edit because JakAttak already say the first one)
@JakAttak New build is awesome. It might be more helpful to make the play button not as dim when paused so people can un pause it easily.
@SkyTheCoder The iPad Air has the exact same screen as the iPad 3 and the iPad 4 with a screen resolution of 1536 x 2048. So the issue has nothing to do with your iPad. By the way, what exactly is the issue?
@JakAttak wow this is great. The pause/play and home buttons in the game are quite small so the text is difficult to read, what about icons || and a house icon. Also could you use the sin() function to rotate the buttons more smoothly
@JakAttak@Coder When balls are merged, it would be better to have a sound effect instead of an explosion considering the amount of times balls will be merged. However, an explosion would be nice when say, a powerball merges.
@Coder, I’m using tween to animate the buttons, they appear smooth on my device. Do they jump around on yours? I will add some sound effects and maybe a visual effect for merging.
@Saturn031000, i will update the pause buttons following yours and Coder’s suggestions.
@JakAttack no the movement is smooth but maybe use different easing types so they slow down before changing direction(i just thought it would look more natural
@Saturn031000, there is no textWrapWidth there… what device? Could you upload a screenshot please?
EDIT: I believe I misunderstood at first. If you meant it is touching the sides and that is bad, I have fixed that. If not, let me know what you meant. Thanks!
The new build is better in every way possible. Except (in my opinion) the new tween type. I preferred the old one. And what about an iap for removing ads? Otherwise…I believe its ready for release.