I thought forum users might be interested in seeing a teaser video for my upcoming game, Beware the Banjax, coded entirely in Codea.
Originally I planned to make it a local device-to-device 2-player game using sockets, but, as documented elsewhere on this forum, getting fast-action 2 player synced across devices is hard.
So, I decided to turn that limitation in my coding skills to the good, and take advantage of the large iPad screen, by creating a split-screen mode, allowing 2 players to play on a single device. When you watch it on a video like the one above, the top player’s view appears to be upside down, but of course, when two people are looking end-to-end at an iPad, each person sees their view the right way up.
I’m not responsible if you drop the iPad
It was an enormous amount of fun to create, and is also pretty good fun to play. Thanks to everyone on Codea Talk for your support down the years, with special thanks to @Ignatz for showing us all the way with importing OBJ models in to Codea, 3D lighting etc.
There’s just a few administrative things to take care of, and of course it has to be approved. But, Cupertino willing, this should be on the App Store in a week or two.
I’ve also created a website to promote it, and I moved some of my old blog posts on 3D animation there. I’m going to try to blog a little more now that I’ve got my site to a more presentable stage.
http://saltpigmedia.com/apps/banjax
I’m happy to discuss processes, workflows etc.