@sim :
function collide(contact)
…is so useful to have as part of the 2D physics engine, would you ever consider adding something like
function collide3d(contact)
…to Codea?
Boy it would simplify a lot of things!
@sim :
function collide(contact)
…is so useful to have as part of the 2D physics engine, would you ever consider adding something like
function collide3d(contact)
…to Codea?
Boy it would simplify a lot of things!
Is this for the modern runtime?
Well naturally as I’m mostly working in legacy I’d like it for legacy but it seems like a good idea wherever you’d want to do it.