Would you ever consider collide3d?

@sim :

function collide(contact)

…is so useful to have as part of the 2D physics engine, would you ever consider adding something like

function collide3d(contact)

…to Codea?

Boy it would simplify a lot of things!

Is this for the modern runtime?

Well naturally as I’m mostly working in legacy I’d like it for legacy but it seems like a good idea wherever you’d want to do it.