I’ve been translating mesh shaders into Craft shaders, and while it’s tricky, it’s not all that difficult once you know how (so far at least).
Would anyone want a tutorial project that explains how to do it?
I’ve been translating mesh shaders into Craft shaders, and while it’s tricky, it’s not all that difficult once you know how (so far at least).
Would anyone want a tutorial project that explains how to do it?
@UberGoober I’m sure someone will want it and find it useful.
Yes, please!
@I’m working on it but I’m stuck on the problem of buffers. It’s possible to extrapolate a lot from the examples @John gave us, but I haven’t been able to find out anything at all about buffers.
@AlbertEinlime I’m still working on the tutorial, but in case you missed it I’ve already made some examples of mesh-based shaders converted to Craft-compatible shaders, which you can find here:
https://codea.io/talk/discussion/11819/craft-shaders-built-in-codea-shaders-adapted-to-craft?new=1