Working on a small game for a class

Obviously it’s not finished yet, but I’ll keep working on it.

function setup()
    displayMode(FULLSCREEN)
  
-- setting up the score and gameLost to be used later
    score = 0 
    gameLost = false
    
-- setting up both coin and collector speed
    rectSpeed = 3
    coinSpeed = 2
    
-- setting up coordinates for movement arrows
    upDownX = 150
    leftRightY = 124
    arrowWH = 75
   
-- setting up y coordinates for coins
    coin1Y = math.random(0, HEIGHT-50)
    coin2Y = math.random(0, HEIGHT-50)
    coin3Y = math.random(0, HEIGHT-50)
    coin4Y = math.random(0, HEIGHT-50)
    coin5Y = math.random(0, HEIGHT-50)
  
-- setting up x coordinates for coins
    coin1X = WIDTH
    coin2X = coin1X + 150
    coin3X = coin2X + 150
    coin4X = coin3X + 150
    coin5X = coin4X + 150
    
end

function draw()
-- setting the background color
    background(255, 255, 255, 255)
    
-- creating the collector rectangle
    pushStyle()
        fill(255, 0, 0, 255)
        rect(100, (HEIGHT/2 - 50), 100, 100)
    popStyle()
    
-- creating the barrier
    pushStyle()
        fill(0, 0, 0, 255)
        rect (WIDTH-400, 0, 100, HEIGHT+1)
    popStyle()
   
-- creating the arrow sprites
    sprite("Dropbox:arrow up", upDownX, 196, arrowWH, arrowWH)
    sprite("Dropbox:arrow down", upDownX, 50, arrowWH, arrowWH)
    sprite("Dropbox:arrow left", 75, leftRightY, arrowWH, arrowWH)
    sprite("Dropbox:arrow right", 224, leftRightY, arrowWH, arrowWH)
end

function touched(touch)
    
end

At this point it doesn’t really do anything, but I’ll get it working soon. Any tips are appreciated.

:)) @-) **== Dude This Is Radical!!!