Window Size on a Mac

All,

Second question - if you wish to lock your Codea window on a Mac - so that it matches resolutions on iPads and is not extendable (but can shrink smaller and can only expand to defined window limits) how is it achieved ?

Hmm you might need to wait for us to release a native macOS version before you can do that

@sim - thanks for the reply, will manage by manually adjusting ‘til then.

An alternative method may be by producing an auto-scale routine which could calculate factors for existing screen size versus initial design sizes for background, drawn images and positional values - that’s a major chunk of work - think I’ll wait for the Mac version release !!!

@sim - managed to do this by linking the width and height of the Mac Codea window and detecting changes in that windows update function. It allows scrolling but I am trying now to scale sprites accordingly by scaling if necessary.

One of my problems is the Mac version of Codea that I have crashes frequently - don’t remember that occurring when I used it some time ago - does the version I am currently using need upgrading to comply with all the changes in MacOS since I last downloaded my current version.

Most of the time, with this I was dialoguing with @jfperusse.