This is supposed to show two images that move in a circle as you swipe the screen.
The first image moves in a circle along the x and y axes, and it works just fine.
The second moves along the x and and z axes, and it blinks in and out of visibility as it goes.
Can anyone point out my error?
function setup() angle = 0 -- Mesh to rotate on x and y axes radius = 60 centerX = WIDTH * 0.25 centerY = HEIGHT / 2 mesh1 = mesh() mesh1:addRect(0, 0, 100, 100) mesh1.texture = asset.builtin.Environments.Night_Back -- Mesh to rotate on x and z axes radius2 = 3.5 centerX2 = WIDTH * 0.55 centerZ = 10 mesh2 = mesh() mesh2:addRect(0, 0, 100, 100) mesh2.texture = asset.builtin.Environments.Sunny_Back end function draw() background(40, 40, 50) -- Calculate the position based on the angle local x1 = centerX + radius * math.cos(angle) local y = centerY + radius * math.sin(angle) -- Calculate the position based on the angle local x2 = centerX2 + radius2 * math.cos(angle) local y2 = HEIGHT/2 local z = centerZ + radius2 * math.sin(angle) pushMatrix() translate(x1, y, 0) mesh1:draw() resetMatrix() translate(x2, y2, z) mesh2:draw() popMatrix() end function touched(touch) if touch.state == MOVING then -- Adjust the angle based on the swipe angle = angle + touch.deltaX * 0.01 end end