This is my code
-- dodger
function setup()
camX, camY, camZ = 0, 0, 100
lookX, lookY, lookZ = 0, 0, 0
ship = readImage("Tyrian Remastered:Bullet Fire C")
enemygun = readImage("Tyrian Remastered:Energy Orb 2")
enemy = readImage("Tyrian Remastered:Blimp Boss")
enemyX, enemyY, enemyZ = 0, 0, -2000
X, Y, Z = 0, 0, -2000
shipX = math.random(-200, 200)
shipY, shipZ = X, Y, Z
shipSpeed = 50
shipSpeedY = 10
startZ = -2000
startY = -100
x, y, z = 1, 2, 1
end
function draw()
displayMode(FULLSCREEN)
perspective()
camera(camX, camY, camZ, lookX, lookY, lookZ)
background(0, 0, 0, 255)
pushMatrix()
translate(X, Y, Z)
sprite(ship, shipX, shipY)
Z = Z + shipSpeed
if Z > 100 then
Z = startZ
shipX = math.random(-200, 200)
shipY = math.random(-300, 300)
end
popMatrix()
perspective(enemyX, enemyY, enemyZ)
sprite(enemy, 1, 1)
sprite(enemygun, x, y)
enemyZ = enemyZ + 1
end