http://www.youtube.com/watch?v=YFw5o2PNPzU
http://www.youtube.com/watch?v=_Yl3vC6BrIo
Might be releasing this soon… Look, there it is
https://docs.google.com/document/d/1n-4vmeiq8OAAzRSHNNklU7p1GXH-fWKbq51LH7kSy0Y/mobilebasic
http://www.youtube.com/watch?v=YFw5o2PNPzU
http://www.youtube.com/watch?v=_Yl3vC6BrIo
Might be releasing this soon… Look, there it is
https://docs.google.com/document/d/1n-4vmeiq8OAAzRSHNNklU7p1GXH-fWKbq51LH7kSy0Y/mobilebasic
On my iPad 2, can go up to 128 shaded cubes without the frames per second going under 58 as well thanks to a nifty trick it uses!
The fact that it’s an isometric projection definitley helps, though
That’s lovely. An elegant demonstration of what looks to be a very nice tool. Giant kudos.
Thanks!
Once I finish cleaning up the code (it’s functional but full of crud… Lines of code I turned of by commenting them, poorly tabbed arrays, that stuff) ill release this. Although I’m keeping that controller renderer for myself
Looks awesome! What does voxel mean?
@ruilov “voxel” is short for “volumetric pixel.” It’s basically used to describe any 3D system that renders its data as a grid of cubes. E.g., Minecraft would probably qualify as voxel-based for its terrain (though its animals and characters move outside the grid).
Wiki has more info: http://en.wikipedia.org/wiki/Voxel
@KMEB Wow, that looks amazing!
The colours and the flashing ball remind me of EDGE. Was that an inspiration?
Minecraft
@frosty it just flashs in the second example because it is setting the fill color randomly. I did that to demonstrate that the shader wasn’t limited to white.
http://www.youtube.com/watch?v=NY8BJhOPTGc
Now added second voxel type, which is far more imperfect, but can be easily generated in mass quantities at arbitrary angles. Good for, say, a character or dynamic object.
Time for an updated version of “knight lore” and “Alien8”
Fantastic bit of work well done
This is a great job…do you realize that this can be the first step to deploy a voxel studio like this:
http://www.youtube.com/watch?v=b30bzoSRwJg
am i dreaming? XD
but you can also create a sword & sworcery prototype with strong simplicity or turn it to a real procedural voxel forest :]
http://www.youtube.com/watch?v=nizHTdGUWkM#!
@juaxix - Nice idea , but I think this is highly unlikely with Codeas current 3d architecture (Simeon?). I suspect the resolution of the voxel grid needs to be incredibly high to catch such fine detail as well as being able to render it in real time at a reasonable frame rate would be an issue I guess.
Yeah, the iPad just doesn’t have the memory to do high density voxel systems. Even the most efficient of them often go over three gigabytes
I am talking about prototypes, think in terms of a big challenge to take or not…
you dont need great resolution, only the basics for a little engine
@KMEB thanks for sharing, the 3D pad controller would be cool also…
Nope, that little gizmo is mine! >:)
It’s actually pretty simple to use, it’s only three ellipses and a rotate transform.