Voxel Editor Plus.zip (922.7 KB)
Some years back now, I made an adjustment to the included Voxel editor that added a few features.
But for some reason (pride, I suppose), I made it use my own dual-joystick FPS code for moving the camera around.
This morning I opened it up and thought to myself, boy, that makes this unnecessarily hard to use.
So I got rid of that silliness, and now it just uses the regular old orbit-viewer, which is just fantastic.
I hope anyone who tried it out previously, and found it hard to use, will try it out again this way, which is much better.