Voxel dung?

@RonJeffries do you think your dungeon – generation code is modular in a way that would make it easy to represent those maps in Voxels?

well, maybe in a very simple form, floor at one level, walls one or two cubes higher. why do you ask?

…floor at one level, walls one or two cubes higher sounds pretty cool to me!

…and I suppose I ask because it sounded pretty cool to me. :blush:

…it might even be a nice things to use some Voxel models in… :slight_smile: