Voxel Cone Tracing/ Global Illumination


This is my implemention of Voxel Cone Tracing. It simulates the first bounce of indirect light. Some artifacts are still there but it’s surprisingly fast on such a high resolution. The scene is small and injecting the light into the voxels is fast. There are many things left to implement though. :slight_smile:
(I hope the video is working! :# )


@MMGames Nice job. Had no trouble viewing the video.

I’ve never heard of that technique before (any chance you could link to an online paper or site) but it looks impressive (video worked for me as well!)

Wow B)

Good explanation and a bit mathematical

Cheers - just goes to show that Codea can actually be used for some real research & development projects and is NOT just a toy!

Very nice, awesome work!