volume:set(0,0,0, COLOR, color(255,255,255))
will set the Voxel at 0, 0, 0 to white.
volume:get(0,0,0, COLOR)
returns nil.
In the Voxel Editor it seems like block colors are retrieved like this:
local s = volume:get(self.startCoord, BLOCK_STATE)
if s then
local r = (s>>24) & 255
local g = (s>>16) & 255
local b = (s>>8) & 255
self.toolColor = color(r,g,b)
end