For anyone else that might be searching for a way to convert older sprites that used VGA color template codes to their corresponding newer RGB color codes, I made this utility that might help. The impetus came from my wanting to use some sprites made from a retro Stranger Things game in another application and learned that the retro-spites used VGA color palate codes which are a single byte and not separate R,G, and B values that engines like Codea’s use. I ended up having to install Qbasic and create a small demo program where I set the screen to VGA (Screen 13H) and iterating over the VGA standard palate and read the VGA color RGB registers that corresponded to each index VGA color palate number. The utility includes a table of the VGA to RGB conversions so the user just needs to specify the VGA.text file containing the sprite VGA color index codes to convert, and the utility exports the corresponding RGB codes for each sprite pixel to the Codea documents folder.
I thought someone else might someday find this useful
VGAtoRGB.zip (2.6 KB)