Tween.delay

I’m making a tower defence game and need to leave a gap between each enemy in the wave. I am trying to use this code

function Wave:sendwave(w)
    for i = 1, #waves[w] do
        if waves[w][i] == "bug" then --reads the current enemy in the wave
            local column = math.random(1,5) -- sets a random column
            tween.delay(1, function() enemies[i] = Enemy(WIDTH,column*90 +100,col,"bug") end)     --spawns a bug
        end
    end
end

Each enemy should spawn one second after each other but they all start at the same time. Is this because I am starting all the delays off at the same time? And how can I resolve this issue?

Yes. Try to use ‘i’ instead of 1

tween.delay(i, ...

@se24vad thanks it works now