Transferring Codea projects onto Mac

@sim @jfperusse - OK, just been playing with Codea on my Mac so that I can test Codea Runner in that environment. Ran into a problem - I transferred some Codea files onto my Mac into a dedicated folder and made sure that the assets required for the trials were present on my Mac.

On my iPad I have assets in a general asset folder and have got used to addressing the assets (still mess up occasionally - but I can usually resolve the addressing issues).

However, I haven’t been able to address assets correctly on my Mac. Is it better to add assets to the project folder (which would generate memory problems on your Mac eventually with different project variants being pursued) or can I address the assets from a ‘global’ asset store thus saving Mac storage ?

I’m sure the latter is the way forward but the addressing of the assets escapes me at the moment.

Any suggestions ?

@sim @jfperusse - just returned to developing bits on my iMac and was wondering if you could give me directions on the question I asked above.

I can’t seem set up local (iMac folders) or remote (external drives, iCloud etc) so that I can download assets that I have from remote stores without duplicating them on each deed.

Ultimately, of course, the assets will all be enclosed (and addressed properly) in the final project Codea package.

How do you deal with this issue ???

Cheers,

Bri-G