Transferring Codea projects onto Mac

@sim @jfperusse - OK, just been playing with Codea on my Mac so that I can test Codea Runner in that environment. Ran into a problem - I transferred some Codea files onto my Mac into a dedicated folder and made sure that the assets required for the trials were present on my Mac.

On my iPad I have assets in a general asset folder and have got used to addressing the assets (still mess up occasionally - but I can usually resolve the addressing issues).

However, I haven’t been able to address assets correctly on my Mac. Is it better to add assets to the project folder (which would generate memory problems on your Mac eventually with different project variants being pursued) or can I address the assets from a ‘global’ asset store thus saving Mac storage ?

I’m sure the latter is the way forward but the addressing of the assets escapes me at the moment.

Any suggestions ?