Turns out I’m having a tough time… well … finding time ^^ So anyways I figured I might as well share the project with our great Codea community
Here is the unfinished project “converted” to dropbox for easier sharing (all images will have to be extracted in the dropbox folder for it to work).
Most of the art is mine (made with the Graphic app on the iPad), except for the background and a few awesome sprites (credits to http://powstudios.com/)
The audio is straight from Codea’s library, I tried to make the better of it.
Anyways, it’s not amazing but I was pretty proud of the end result (smooth and fancy effects)
Art package: http://charpie.fr/codea/Dropbox.7z
To use it you need to extract it to your dropbox Codea app folder (for example: C:\Users\xavier\Dropbox\Apps\Codea) and obviously link/sync codea to your dropbox account.
Here is what the game looks like (last video I made). The game runs very nicely on iPad Air 2. It should run fine on older hardware, and if it doesn’t there are a few possible tweaks (like disabling the shadow tile layer for example): https://www.youtube.com/watch?v=uS7GDxMbxrM
Once again, this is a dropped project, so you might find some of the code is inefficient, commented, unfinished, buggy etc…
Let me know if you have any questions or if you encounter any issues.
It looks like such an amazing project and I’d really love to get it archived but it no longer runs. I took a stab at it but only got to where it doesn’t crash. If anyone can help fix it up that’d be fantastic.
@UberGoober All done, should be up and running once again on WebRepo.
It seems some of the logic relied on the asset ‘paths’ being strings rather than Codea asset key objects so the sprites & tiles were failing to load. I grabbed the original code instead and did a blanket replace of ”Dropbox: with ”Project: and that seemed to do the trick.
Can you see any UI? It starts directly in the map editor so there are no preset maps and everything is blank. You need to add a spawn for each player (blue & green circle things with the guns) before running the map or it will crash.
I’ve made some rendering fixes in WebRepo so it should now run correctly when launched through that when it updates.
For reference, after figuring out how to use the map editor this is what I can see.
@Steppers it stopped crashing for some reason, and it works great now, I’m happy to say.
I made a rudimentary starter map (screenshot attached) that’s still somewhat fun to play, which I say with confidence because my daughter and I just had a blast with it shooting each other all to heck.
It’s super simple, but it’s got multiple weapons, and warp zone thingies, and it’s just large enough that you can run away for safety if you need to.
I’d like to propose putting this map in save slot 1 in the WebRepo build, so that the first time someone runs the project they have something to play right away.
The lack of a default map will, I think, turn many people away from playing with this awesome piece of work, and that would be a crying shame, because if you ask me this is an impressive project that shows Codea in a really good light.