function setup()
displayMode(FULLSCREEN)
timerBlueA = 20
timerBlueB = 300
timerRedA = 300
timerRedB = 300
timerWolves = 60
timerWraiths = 50
timerBaron = 420
timerDragon = 360
timerGolems = 60
timerFlashA = 300
timerFlashB = 300
timerWard = 180
runBlueA = false
runBlueB = false
runRedA = false
runRedB = false
runWolves = false
runWraiths = false
runBaron = false
runDragon = false
runGolems = false
runFlashA = false
runFlashB = false
runWard = false
end
function draw()
sprite("Documents:BlueBox",128,640) -- Top Left
sprite("Documents:BlueBox",128,128) -- Bottom Left
sprite("Documents:PurpBox", 896,640) -- Top Right
sprite("Documents:PurpBox",896,128) -- Bottom Right
sprite("Documents:BlueBuff",128,640) -- Top Left
sprite("Documents:BlueBuff",896,640) -- Top Right
sprite("Documents:RedBuff",128,128) -- Bottom Left
sprite("Documents:RedBuff",896,128) -- Bottom Right
sprite("Documents:Baron 1",384,384)
sprite("Documents:Background",512,384)
if runBlueA == true then
BlueA()
end
if runBlueB == true then
BlueB()
end
if runRedA == true then
RedA()
end
if runRedB == true then
RedB()
end
if runWolves == true then
Wolves()
end
if runWraiths == true then
Wraiths()
end
if runBaron == true then
Baron()
end
if runDragon == true then
Dragon()
end
if runGolems == true then
Golems()
end
if runFlashA == true then
FlashA()
end
if runFlashB == true then
FlashB()
end
if runWard == true then
Ward()
end
end
function touched(t)
if t.x < 256 and t.y > 512 then
runBlueA = true
end -- BlueA
if t.x > 768 and t.y > 512 then
runBlueB = true
end --BlueB
if t.x < 256 and t.y < 256 then
runRedA = true
end --RedA
if t.x > 768 and t.y < 256 then
runRedB = true
end --RedB
-- ERRORS FOR EVERY BOX BELOW THIS LINE
--[[if t.x > 256 and t.x < 512 and t.y > 512 then
runWolves = true
end -- Wolves
if t.x > 256 and t.x < 512 and t.y < 256 then
runWraiths = true
end--]] --Wraiths
if t.x > 256 and t.x < 512 and t.y > 256 and t.y < 512 then
runBaron = true
end --Baron
--[[if t.x > 512 and t.x < 768 and t.y > 256 and t.y < 512 then
runDragon = true
end --Dragon
if t.x < 256 and t.y > 256 and t.y < 512 then
runGolems = true
end --Golems
if t.x > 512 and t.y > 512 then
runFlashA = true
end --FlashA
if t.x > 512 and t.y < 256 then
runFlashB = true
end --FlashB
if t.x > 768 and t.y > 256 and t.y < 512 then
runWard = true
end--]] --Ward
end
function BlueA()
if timerBlueA > 0 then
timerBlueA = timerBlueA - DeltaTime
fontSize(25)
text(math.ceil(timerBlueA),128,575)
fill(57, 255, 0, 255)
else runBlueA = false
timerBlueA = 3
end
end
function BlueB()
if timerBlueB > 0 then
timerBlueB = timerBlueB - DeltaTime
fontSize(25)
text(math.ceil(timerBlueB),896,575)
fill(57, 255, 0, 255)
else
timerBlueA = 300
end
end
function RedA()
if timerRedA > 0 then
timerRedA = timerRedA - DeltaTime
fontSize(25)
text(math.ceil(timerRedA),128,63)
fill(57, 255, 0, 255)
else
timerRedA = 300
end
end
function RedB()
if timerRedB > 0 then
timerRedB = timerRedB - DeltaTime
fontSize(25)
text(math.ceil(timerRedB),896,63)
fill(57, 255, 0, 255)
else
timerRedB = 300
end
end
function Wolves()
if timerWolves > 0 then
timerWolves = timerWolves - DeltaTime
fontSize(25)
text(math.ceil(timerWolves),384,575)
fill(57, 255, 0, 255)
else
timerWolves = 60
end
end
function Wraiths()
if timerWraiths > 0 then
timerWraiths = timerWraiths - DeltaTime
fontSize(25)
text(math.ceil(timerWraiths),384,63)
fill(57, 255, 0, 255)
else
timerWraiths = 50
end
end
function Baron()
if timerBaron > 0 then
timerBaron = timerBaron - DeltaTime
fontSize(25)
text(math.ceil(timerBaron),384,319)
fill(57, 255, 0, 255)
else
timerBaron = 420
end
end
function Dragon()
if timerDragon > 0 then
timerDragon = timerDragon - DeltaTime
fontSize(25)
text(math.ceil(timerDragon),640,319)
fill(57, 255, 0, 255)
else
timerDragon = 360
end
end
function FlashA()
if timerFlashA > 0 then
timerFlashA = timerFlashA - DeltaTime
fontSize(25)
text(math.ceil(timerFlashA),640,575)
fill(57, 255, 0, 255)
else
timerFlashA = 300
end
end
function FlashB()
if timerFlashB > 0 then
timerFlashB = timerFlashB - DeltaTime
fontSize(25)
text(math.ceil(timerFlashB),384,63)
fill(57, 255, 0, 255)
else
timerFlashB = 300
end
end
function Ward()
if timerWard > 0 then
timerWard = timerWard - DeltaTime
fontSize(25)
text(math.ceil(timerWard),896,319)
fill(57, 255, 0, 255)
else
timerWard = 180
end
end
function Golems()
if timerGolems > 0 then
timerGolems = timerGolems - DeltaTime
fontSize(25)
text(math.ceil(timerGolems),128,319)
fill(57, 255, 0, 255)
else
timerGolems = 60
end
end
Anything besides blueA, blueB, RedA,RedB isnt working. Each has this error: the initial time comes up, then it counts down 1 second and puts that on top of that initial time. It’s weird because its almost the same code for BlueA and Baron, yet Baron has the error. Thanks for helping, i look forward to your replies.