I’ve been playing around with making a swarm of ships. Move with one or more fingers, and press fire to create a mayhem.
The behaviour is mesmerising and has a real retro feeling.
Love the fact that they destroy each other.
I wanted to create waves of enemies, like in old top-down shooters. But instead I became the wave of ships.
I hope no one minds me exhuming stuff from this far back, but this is a cool little project, so I fixed it up a little, for anyone who wanders across it like I did,
I corrected a couple lines that were causing errors due to lua updates, and I made an icon for it, and I made it a .zip so you don’t have to go to GitHub to get it,
@tnlogy, nice job!
I made a little tweak that added more ships and put them in random positions in screen instead of all in a straight line. Just a little more chaos for everybody’s enjoyment.
Reminded me of a mob program I wrote in the past. Tap the screen to make the sprites exchange positions.
viewer.mode=FULLSCREEN
function setup()
size=35
objects1,objects2,objects3,objects4={},{},{},{}
for z=1,120 do
a=physics.body(CIRCLE,size)
a.x=math.random(WIDTH)
a.y=math.random(HEIGHT)
a.gravityScale=0
ob=z%4
if ob==0 then
table.insert(objects1,a)
elseif ob==1 then
table.insert(objects2,a)
elseif ob==2 then
table.insert(objects3,a)
elseif ob==3 then
table.insert(objects4,a)
end
end
target1=vec2(WIDTH/2,HEIGHT-150)
target2=vec2(WIDTH/2,150)
target3=vec2(150,HEIGHT/2)
target4=vec2(WIDTH-150,HEIGHT/2)
end
function draw()
background(142, 88, 38, 255)
drawMob(objects1,target1,asset.builtin.Planet_Cute.Character_Boy)
drawMob(objects2,target2,asset.builtin.Planet_Cute.Character_Cat_Girl)
drawMob(objects3,target3,asset.builtin.Planet_Cute.Character_Horn_Girl)
drawMob(objects4,target4,asset.builtin.Planet_Cute.Character_Pink_Girl)
end
function drawMob(obj,tar,spr)
for i,v in ipairs(obj) do
move=tar-vec2(v.x, v.y)
if move:len()>10 then
move=move:normalize()*10
end
v.x=v.x+move.x
v.y=v.y+move.y
sprite(spr,v.x,v.y,25)
end
end
function touched(touch)
if touch.state==BEGAN then
target1,target2=target2,target1
target3,target4=target4,target3
end
end
Fun to see some comments on this old project! I still think you could make an interesting shootemup with this concept
Havent logged in here in a while
Good to see you @tnlogy. If you’re interested in poking around a bit there’s some really interesting stuff going on with the new objective-c bindings, and the WebRepo project has become a terrific way to share and discover projects.
Its great that you share it, thanks!