First bug: Purchased is spelled wrong on the notification for buying items from the store. (And in the About section for the iap credit, but that’s a whole other story…)
First gripe: Man… I thought glue including gluing to the paddle so as an object was toppling I hit glue to try and save it… Everything got pulled off with it.
First suggestion: Move the shop and InterDazzle buttons to the bottom of the screen so they line up with the menu.
@JakAttak - Thanks. The buttons actually use to be at the bottom of the screen, but they got super cramped on the iPhone, so I removed it at the last minute. What’s wrong with at the top of the screen?
@Zoyt, nothing really, it just looks better to me when they are all together. If it doesn’t work for iPhone, just leave it as is. One question though, why aren’t they part of the menu?
@JakAttak - Three reasons: Fist of all, it makes it too big. Second of all, people (eventually) will want to access the shop a lot when I add more items. Third of all, it’s one less tap away from either an in app purchase for me and my website. I might try shirking them and putting them on the side again.
error: [string "-------------------------------------------..."]:857: bad argument #1 to 'cos' (number expected, got nil)
error: [string "-- StackIt..."]:524: attempt to index global 'emitters' (a nil value)
error: [string "Background = class()..."]:297: attempt to index field 'updateDay' (a nil value)
Got some problems for you here! This is the beta on test flight.
@Luatee - Odd. So you can’t run it at all? Can you try uninstalling and reinstalling it? I’m going to implement a new system so I can get more info on the device when sending feedback so I can figure out what’s wrong.
Thanks!
Already found a major exploit that I can assure I have exploited. Every time you close the app and open it again, StackPoints reset to 1000. The first time I was sad because I lost the StackPoints I had earned, and after that I realized that I could load up on everything I could in the shop. Anyways, major bug.
Suggestion: Maybe you should get more StackPoints for every object you have on your paddle? (2 + number of objects?)
2nd suggestion: Unsure if this is already in, but do you get more daily StackPoints the more days in a row you play? (Also, maybe up it a little bit? I get about 40 from playing one game, seems like I should get 100 or something.)
Bug: Going in the menu and pressing Help takes you to the second page of the help menu, when you lift up your finger it counts it as changing the page. (On touch.state == BEGAN it goes to the help menu, on touch.state == ENDED it changes the page.)
@SkyTheCoder - I was literally leaving for camping when I realized “crap, I’m such an idiot”. As for the second suggestion, I meant to do that, but I forgot. @Luatee - I’ll look into it. @SkyTheCoder - Thanks.
This is a general question: I have 4 users that are getting a black screen on start up and the app closes after about 20 seconds (without a crash log), yet the music is playing. The script is obviously running the draw sequence (according to the little data I collected), it’s not displaying anything or allowing input. Is anyone else having this issue, and would you be willing to give me info on it to help me fix it?
Thanks!
P.S. @Simeon - This could very well be my issue (but I have no idea what I would do to prompt this), but do you know anything about this? (This is using the v1.6 beta runtime).