At the moment I’m still writing some higher-level API to wrap Spine’s most frequently used methods for convenience, but the library is now 100% usable.
I uploaded the source-code to GitHub using Codea-SCM
(I might provide a standalone installer later on, since I don’t have the time right now.)
Now gather some examples you want to try and drop them also into your Dropbox.
I created a subfolder inside my Dropbox called “/spine-data” and dropped fallowing project files into it:
Wow @se24vad this is gonna be a huge advancement, so many people want animation, and you finally made it feasible. Can’t wait to see how you got it to work!
The software is not free, but you can get the “indie” version for ~50 bucks. Although it seems to be much, I think its totaly worth its money. Spine has already become the industry standard for 2d animation.
You can try “DragonBone” as its similar to Spine, but free. It’s very buggy though and I couldn’t get its files to run in Codea.