There’s something I can’t figure out going on with sound() in the newest 3.x release.
I have a simple project that plays a WAV (mono) sound from the project assets when a touch ends. If I load and run the project, it works. If I then edit the code at all, even the simplest change, there’s no sound when I try to run it again.
If I close the project and open it again, still no sound. If I go to a different project using sound() that was working, there’s no sound.
I have to close Codea and restart it to get any sounds playing again. But once I edit any code in a project containing sound(), the issue occurs again and I have to restart Codea.
My code is as simple as adding the touched(touch) function and playing a sound at the end of a touch. It doesn’t seem to matter if the sound is an asset or generated. Music() doesn’t seem to have this issue.
Thanks for any help