Smaco: a non finished fantasy console style for Codea

After a year, doing nothing about this project, I’m sharing it with you.
My attempt was to simplify the workflow of making a game using Codea in a way the actual fantasy consoles like pico-8 doing it. Editing asset on an external App and reimport it for every pixels changed is a pain. My idea was to integrate some assets editor directly inside my project and allow to change it on the fly.

My project add limitations like any fantasy console: small screen, pixel pefect, a sprite editor, 5 non monospace bitmap fonts with optional outline and shadow, a non finished map editor, a non finished integrated documentation, a non started sound editor, a non started physic shape editor, and only one non finished game example.

I can give more info if you want.