@Mark yes I’ll send it asap
Updated with some play balance, music, controls, etc. Probably last time it gets more than a bug fix. (Touched up with some bug fixes)
Good job! I like it! And I will try to do something for the hero ?
@Mark I added a bomb action for the player and some other misc. stuff to my modified version of your game. Hope you like it
that’s nice! did you create those assets yourself? if so, may i please use them in my articles? if not, where did you get them, please?
@RonJeffries all the assets were free, I pieced them together from around the web. I think the shields came from opengameart.org. So use freely…
super, thanks!
@Mark, @krdavis, those are both super cool!
Years ago I tweaked a little 3D tile demo by @Xavier to make an extremely simple maze game—I’ve attached a zip.
Do you think it could be modified to run your maps?
I think it would be super cool to evolve this thing that you guys have been doing such excellent collaboration on by taking it into 3D!
I hope you don’t mind, I’ve taken the first teeny step: making the auto-generated map save itself to a project tab as a table.
To make it easier to read on that tab, I had to change the tile types from strings to integers, which is a dicey trade-off but I think it’s worth it when I can look at a whole map on a project tab (iPad Pro, font size 14):
@UberGoober, that’s interesting, just keep the copyrights in place… thanks. I am trying to release it to the App Store as soon as @Simeon fixes the XCode export. I’ve changed and added even more since the version I posted here. Good luck with your experiments!
@krdavis, thanks for replying, sorry I didn’t tag you in my first post on this, I got the wrong guy I think.
I’ve corrected it now.
I promise won’t touch the copyrights, and of course if you ever want to incorporate any changes I make (as extremely unlikely as that is) I consider it your right to use any of my additional code as you see fit without condition or exception.