Can some one give me a simple 3d scene so I can get my foot in the door using simple shapes. Coolcodea is fun but out dated.
viewer.mode=FULLSCREEN
function setup()
assert(OrbitViewer, "Please include Cameras as a dependency")
scene = craft.scene()
v=scene.camera:add(OrbitViewer, vec3(0,0,0), 100, 0, 200)
v.rx,v.ry=10,-20
createFloor()
createSphere(6,20,5)
createShape1(0,4,6)
createShape2(12,4,6)
end
function draw()
update(DeltaTime)
scene:draw()
end
function update(dt)
scene:update(dt)
end
function createFloor()
floor=scene:entity()
f1=floor:add(craft.rigidbody,STATIC)
floor.position=vec3(0,4,0)
floor.model = craft.model.plane(vec2(60,60))
floor:add(craft.shape.model,floor.model)
floor.material = craft.material(asset.builtin.Materials.Standard)
floor.material.map = readImage(asset.builtin.Surfaces.Basic_Bricks_Roughness)
end
function createSphere(x,y,z)
sphere=scene:entity()
s1=sphere:add(craft.rigidbody,DYNAMIC)
sphere.position=vec3(x,y,z)
sphere.model = craft.model.icosphere(1,5)
sphere:add(craft.shape.sphere,1)
sphere.material = craft.material(asset.builtin.Materials.Specular)
sphere.material.map = readImage(asset.builtin.Blocks.Brick_Red)
end
function createShape1(x,y,z)
local model = craft.model("CastleKit:wallNarrowStairsFence")
e = scene:entity()
e.model = model
e.position=vec3(x,y,z)
e:add(craft.rigidbody, STATIC)
e:add(craft.shape.model, model)
end
function createShape2(x,y,z)
local model = craft.model(asset.builtin.CastleKit.wallNarrowWoodFence_obj)
e = scene:entity()
e.model = model
e.position=vec3(x,y,z)
e:add(craft.rigidbody, STATIC)
e:add(craft.shape.model, model)
end
1 Like
Thank you I can understand this better.