@Bri_G Thank you that kind of solves the mystery, looks like it’s choosing invisible options!
@Simeon - have you been able to duplicate it?
@Bri_G yes can reproduce, it’s on the list to fix
I’ve finally downloaded this (iPad issues …).
And … instantly got stuck in the documentation. I clicked through to learn about “Surface Nodes” and couldn’t get back again. Fairly minor, I know, but navigation in the help would be useful.
@LoopSpace The documentation is currently getting a major overhaul and will be much improved in the next release.
For now we have some basic tutorials here:
https://twolivesleft.com/shade/tutorials/
@John - thanks for the tutorial, explained a lot for me.
John’s pretty busy now so - is there anyone out there who can explain the three additional textures used in John’s new example. I think I have a reasonable idea what they are for but need to understand how they are applied and interact with the parent texture?
Also how, and with what tools, are they made?
For those of you like me, picking up the detail of Shaders has been difficult. I have a reasonable overview but coding it is a little out of my depth at the moment. Enter Shade.
Here are a few links, which you could all find, that may help in specific shader related areas. Good reading:
Background info around script programming and shader parts:
Khronos OpenGL Shader Introduction Vertex Shader
Khronos OpenGL Shader Outline Fragment Shader
Wikipedia Shader Article Shader Article
Wikipedia TextureMapping Article Texture Mapping
Wikipedia Normal Mapping Article Normal Mapping
Wikipedia Bump Mapping Article Bump Mapping
Wikipedia Shadows Article Shadows
Wikipedia Lighting Article Lighting
Error after random tests
@John, @Simeon - congratulations, luv the new menu, luv the lib icons, luv the new nodes and luv what you’ve done with the reference. Your adding new features faster than I’m learning to use the old ones. Luverly !!!
p.s. Pratchett humour and comical comments/emojis - great, are they going to be in the final release or just for the beta crowd?
@John, @Simeon - WOW, just tried out the new AR output setting for the scene. Small planet floating around in our living room. Excellent !!!
@Bri_G What settings/nodes did you use to get that. I can’t get anything to show in my AR scene.
@dave1707 - iPad recharging for tomorrow will post details then. Could do with an output list though as some settings not obvious. Your suggestion of highlighting selections would work. But, a textual output on all nodes and parameters would be more efficient.
What does the shader file display? Is it a textual file of nodes and parameter settings? If so how do you access it?
@Bri_G I got the AR to work. Apparently I wasn’t looking in the right spot. When I first tried it, I was expecting to see something where the camera was pointing, but I had to move the camera around until I found the image.
@dave1707 - yeah, just going to mention that. I had to look around fot a while. Plus you obviously need to give Shade access to the camera. Also my model still had the grid from the plain attached, spoilt the effect a little. Have you recorded video from Shade? Using iOS to do so?
@John, @Simeon - my last post made me think about recording video from Shade. You should be able to record the full Shade development screen. But it would be nice to be able to record the output window, either as actual size or as fullscreen.
Are there any plans for this. Or, are you thinking of a shader player to do that, or import to Codea for video recording?
@Bri_G I forgot that you have to find a flat surface for AR to put the image on. I haven’t tried a video of Shade yet, but you can take a screen snapshot of the nodes.
@dave1707 - tried to find settings to get rid of the grid in AR scene, no luck!!!
Have you any idea?
@Bri_G Haven’t played very much with AR, even before Shade. If there’s a way maybe @Simeon or @John will tell us.
@Bri_G I ran the AR example in Codea and when I tapped the > in the upper left of the screen to show the print panel, there’s a parameter option DrawPlanes to remove or show the grid. So the grid can be removed but I couldn’t find anything in Shade to do it.