It’s about 90% cooked, and I’m hoping to post to the app store soon, so I wanted to show it off here. The video might be painfully slow paced, but that’s not the game’s fault. That’s just how long it takes me to spot a word.
The idea is to combine combine the speed limits of games like Boggle, with the board & tiles structures of games like Scrabble or Words with Friends. On each board, there is a starting position, marked by a dot circled by the word START. Also on the board are one or more spots circled by “NEXT LEVEL.” To progress in the game, build a bridge of words from start to a level up spot. if you are quick enough, you can rack up points by playing words anywhere on the board. You’re also free to dump your entire tray of candy-shaped letters any time you’re stuck.
Each board has a different layout. Time gets shorter. The challenge gets tougher.
Still working on some of the effects and nailing down board design and other details, but it’s basically all there.
The word test comes from a roughly 60k word dictionary compiled from public sources, filtered for duplicates and formatted for easy use. To fit the dictionary into Codea, I created one massive string per letter, put each one in it’s own file, and added a very, VERY simple interface. For example:
function checkStringX(w) return string.find( ",xenon,xenophobe,xenophobia,xenophobic,xerography,xhosa,xhosas,xmas,xray,xrayed,xraying,xrays,xylophone,xylophonist," , ","..w..",") end
I’m happy to share the dictionary files if anyone else is building a word game.